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Cosmos Guides
  • Cosmos Guides
  • Docker & Compose Setup
    • 01) Docker installation
    • 02) Cosmos Server setup
    • 03) QoL Docker Compose setup
  • Cosmos Server setup
    • 01) Initial launch of Cosmos Server
    • 02) Initial setup of Cosmos Server
    • 03) Cosmos hostname setup
    • 04) DNS Challenge setup (CF)
      • 04a) SSL/TLS settings
      • 04b) SSL Wildcard setup
      • 04c) Creating a DNS Zone API Key
    • 05) Finishing hostname setup
    • 06) Admin account setup
    • 07) Final Steps
  • Pterodactyl Setup
    • 00) Information about Pterodactyl
    • 01) Installing Pterodactyl
      • 01a) Creating a network for Pterodactyl
      • 01b) The Docker Compose example
      • 01c) Launching Pterodactyl
    • 02) Creating URLs
      • 02a) Create URL for pt-panel
      • 02b) Create URL for pt-wings
      • 02c) Setting up CORS
        • 02ca) CORS Option 1 (secure)
        • 02cb) CORS Option 2 (failsafe)
    • 03) Setup of the Panel
      • 03a) Creating the first user
      • 03b) Setting up a location
      • 03c) Setting up the node
      • 03d) IP and Port allocation
    • 04) Connecting the Wings
      • 04a) Creating the config.yml
      • 04b) Check if pt-wings work
      • 04c) Final touches
  • Using Pterodactyl
    • 00) Overview
    • 01) Setting up a game server
      • 01a) Creating a server
        • 01aa) Core Details
        • 01ab) Allocation Management
        • 01ac) Application Feature Limits
        • 01ad) Resource Management
      • 01b) Game server configuration
        • 01ba) Startup Configuration
        • 01bb) Service Variables
      • 01c) Final Steps
        • 01ca) The Pterodactyl Terminal
        • 01cb) Accessing the SFTP server
    • 02) Importing new eggs
      • 02a) Locating the egg
      • 02b) Downloading the egg
      • 02c) Creating a Nest
      • 02d) Importing the egg to the nest
    • 03) Setting up a SteamCMD server
      • 03a) Creating a server
      • 03b) Game server configuration
        • 03ba) Allocation Management
        • 03bb) Nest Configuration
      • 03c) Service Variables
      • 03d) Final Steps
  • Troubleshooting
    • 00) Overview
      • 01) The Node shows up as offline
      • 02) My Panel login page is blank
      • 03) "x509: certificate signed by unknown authority" error (RHEL/CentOS/Fedora)
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  1. Using Pterodactyl
  2. 01) Setting up a game server
  3. 01a) Creating a server

01ab) Allocation Management

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Last updated 1 year ago

Allocation Management

  1. The Node it defaults to is the one we just configured in the previous steps. So we can leave it at that.

  2. For Default Allocation, it selects the port with the lowest number of available ports. If your friends want to connect to your server, the port it selects is usually the one you need to send them. In my case, the port the Minecraft server will use is 35001.

  3. You can allocate more ports to the game server under Additional Allocation(s). For Minecraft, this could be useful if you need, say, the BluMap addon and want to give other friends access to the BluMap Web UI. Then you'd need to designate another port for that, in my case 35002. Then, in my BluMap configuration, I'd enter that port, which is now connected to the Minecraft game server.

Some eggs require more than one port, so remember to read the egg descriptions. Most Steam-based servers use atleast two ports; the base game port + the Steam Query port.

On to the next step!